Resume

Erik Buchholz

Objective:

Seeking a spring or summer internship in game development or computer science related fields to gain industry experience and improve my skills. Available January – August 2015.

Education:
Rochester Institute of Technology
Bachelor of Science in Game Design and Development &
Bachelor of Science in Computer Science
Minor in Japanese Language
Rochester, NY
Fifth Year Student
Expected May 2015
GPA: 4.0

GCCIS Dean’s List; RIT Presidential Scholarship; RIT Honors Program 2012-15

Courses: Analysis of Algorithms; Intro to Intelligent Systems; Computer Graphics I-II; Foundation of Game Graphics Programming; Seminar in Game Physics; Game Engine Design and Development; Intro to Software Engineering; Operating Systems I; Computer Architecture; Computer Organization;
Experience:
Arkadium
Research & Development Intern
  • Developed prototypes for casual video games in a fast-paced environment using Adobe Flash, Photoshop, and FlashDevelop
  • Worked closely and communicated with a small group on a daily basis
New York, NY
June - August 2014,
June - August 2012

D4, LLC
Application Development Technician Intern
  • Independently developed tools for internal use to assist in managing e-discovery tasks
  • Made modifications and added new features based on feedback from other developers, managers and employees in other divisions
Rochester, NY
May - August 2013
Skills:
Programming:
Experience with C++, C#, Java, ActionScript
Familiar with SQL, HTML, Python, JavaScript, Lua, Prolog, Lisp, Assembly

Software:
DirectX, OpenGL, TortoiseSVN, Microsoft Visual Studio, Word, Excel, Powerpoint, Eclipse, MonoDevelop, Unity, Adobe Photoshop, Flash, FlashDevelop, Autodesk Maya

Excellent verbal and written communication skills
Excellent at working in a team environment
Projects:
  • Created a physics demo using Havok Physics that demonstrates rigid body dynamics and fracture. Developed a ray tracer for rendering, and abstracted so that the same simulation can also be rendered by DirectX 11
  • Worked in a team of 5 to develop a 3D 2-player game with DirectX 11. Implemented the basic rendering pipeline, lighting, real-time shadows, and various post-processing effects
  • Worked in a team of 5 to create a Java GUI application based on software engineering principles and practices including a requirements document, unit testing, and acceptance testing
  • Developed a 2D simulation of autonomous agents that implements steering behaviors and an A*-based search algorithm for path-finding
  • Worked in a team of five to design and program a co-operative multiplayer game in C# using XNA Game Studio and Microsoft Visual Studio. Featured during Video Game Mania at the Strong National Museum of Play in Rochester, NY