Erik Buchholz


Seeking a spring or summer internship in game development or computer science related fields to gain industry experience and improve my skills. Available January – August 2015.

Rochester Institute of Technology
Bachelor of Science in Game Design and Development &
Bachelor of Science in Computer Science
Minor in Japanese Language
Rochester, NY
Fifth Year Student
Expected May 2015
GPA: 4.0

GCCIS Dean’s List; RIT Presidential Scholarship; RIT Honors Program 2012-15

Courses: Analysis of Algorithms; Intro to Intelligent Systems; Computer Graphics I-II; Foundation of Game Graphics Programming; Seminar in Game Physics; Game Engine Design and Development; Intro to Software Engineering; Operating Systems I; Computer Architecture; Computer Organization;
Research & Development Intern
  • Developed prototypes for casual video games in a fast-paced environment using Adobe Flash, Photoshop, and FlashDevelop
  • Worked closely and communicated with a small group on a daily basis
New York, NY
June - August 2014,
June - August 2012

Application Development Technician Intern
  • Independently developed tools for internal use to assist in managing e-discovery tasks
  • Made modifications and added new features based on feedback from other developers, managers and employees in other divisions
Rochester, NY
May - August 2013
Experience with C++, C#, Java, ActionScript
Familiar with SQL, HTML, Python, JavaScript, Lua, Prolog, Lisp, Assembly

DirectX, OpenGL, TortoiseSVN, Microsoft Visual Studio, Word, Excel, Powerpoint, Eclipse, MonoDevelop, Unity, Adobe Photoshop, Flash, FlashDevelop, Autodesk Maya

Excellent verbal and written communication skills
Excellent at working in a team environment
  • Created a physics demo using Havok Physics that demonstrates rigid body dynamics and fracture. Developed a ray tracer for rendering, and abstracted so that the same simulation can also be rendered by DirectX 11
  • Worked in a team of 5 to develop a 3D 2-player game with DirectX 11. Implemented the basic rendering pipeline, lighting, real-time shadows, and various post-processing effects
  • Worked in a team of 5 to create a Java GUI application based on software engineering principles and practices including a requirements document, unit testing, and acceptance testing
  • Developed a 2D simulation of autonomous agents that implements steering behaviors and an A*-based search algorithm for path-finding
  • Worked in a team of five to design and program a co-operative multiplayer game in C# using XNA Game Studio and Microsoft Visual Studio. Featured during Video Game Mania at the Strong National Museum of Play in Rochester, NY