Erik Buchholz

Game Programmer

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Crystal Collapse

Crystal Collapse is a collapse-style game with classic power-up mechanics, and randomized level layouts on each play session. Players need to consider the missions and fireball meter that persist between levels to optimize their play.

Crystal Collapse was developed by Arkadium using Pixi.js and Adobe Animate by a small team (a programmer, artist, designer, producer, and testers). The game's level generation uses a highly-configurable system of specifying ranges of crystals, obstacles, or holes with varying probability, a collaboration between me and the game designer.

https://www.arkadium.com/games/crystal-collapse/