Erik Buchholz

Game Programmer

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Letterborne Castle

Welcome! You have stumbled upon the ruins of a great castle, its glory days long-past. You can feel the magic in the air. Your thoughts seem to have a certain... "tangibility" here. But focus on the task at hand! Lost treasures await within if you can brave the dangers. But can you find the exit? ...

Letterborne Castle is a text-adventure game in the style of Zork, where you must enter text commands into the console to explore the castle, find items, and discover secrets. Just like those classic games, there is no in-game map of any kind, so if you get lost, it's on you. But in this game, when encountering monsters, the text describing the adventure become walls forming the battle arena. The player must navigate the castle to find lost weapons and treasures by exploring with text commands in order to equip themselves to battle monsters in a top-down real-time combat system. The treasures and combat system hold the secret to escaping the castle. Can you figure it out?

Won "Best Narrative" at the Playcrafting site for Global Game Jam 2021, a category that the judges created only after playing the game. Programming, art, and design by me. Uses a from-scratch 2D prototyping engine that writes to a native Windows console, with code borrowed from an ascii output library I wrote for solving Advent of Code problems.

https://hakkthazard.itch.io/letterborne-castle