Physics Demo

This is a physics demo rendered by a ray tracing system created for class (Global Illumination). It uses Havok Physics to simulate rigid body dynamics. The fracture demo was implemented by generating Voronoi cells for a convex hull, then generating new meshes and rigid bodies for those cells.

The rendering was abstracted so that the demo could be rendered either by ray tracing or using DirectX 11.

Screenshots

Screenshot 1 Screenshot 2 Screenshot 3