Erik Buchholz

Game Programmer

Contents

Games

Here are some of my recent shipped games::

Arkadium Originals

Experimental, one-month-development-time R&D games made by a small team.

Microsoft Bubble

A classic bubble shooter with unique strategic mechanics.

Microsoft Gem Drop

A collapse-style game that puts emphasis on making big matches to extend gameplay.

Crystal Collapse

A collapse-style game with classic power-ups and randomly generated levels.

Microsoft Jewel

A match-3 game with flashy particle effects that introduces meta-systems to enable tactical play.

Arkadium's Bubble Shooter

A classic bubble shooter game where power-ups can be loaded into the launcher for added effects.

Jewel Shuffle

A traditional match-3 game with snappy, freeform gameplay.

Game Jam Projects

These games are playable on itch.io here.

Mind the Mines

A roles-reversed minesweeper game developed for GMTK Game Jam 2023.

Ace of Blades

A "Vampire Survivors" meets Solitaire action RPG developed for Global Game Jam 2023.

Sweeper's Game

A minesweeper-cross-shoot'em up game developed for Global Game Jam 2022.

Letterborne Castle

A text-adventure mixed with top-down action mechanics developed for Global Game Jam 2021.

Tic-Tac-Foes

A tic-tac-toe fighting game developed for Global Game Jam 2020.

Championship Fishing 2019

A bullet hell game with a randomly-chosen character, each with different abilities, that culminates in a fishing mini-game. Developed for the DayKnight Festival 2019 Game Jam.

Ghouls n' Golf

A golf game that alternates with a sidescrolling action game, with level design and enemy placement varying depending on where the golf ball lands. Won "Best Game" at the Playcrafting site for Global Game Jam 2018.

Tidal Cave

Action platformer RPG built in Phaser for Global Game Jam 2016.

About Me

I'm a game programmer with over 10 years of experience in browser-based casual games.

I first explored programming in high school by writing scripts for RPG Maker, and went on to study Computer Science, Game Programming, and Game Design. My professional roots are in R&D, where I prototyped Flash games, and I’ve since contributed to over 15 shipped casual games, focusing on quality and polish.

My interests include graphics programming and game engine programming, especially coding games from scratch, without engines or frameworks. I regularly participate in game jams, where I challenge myself as a solo developer to program, create art, and design games that blend genres to bring out new ideas.

My favorite games include:
Sonic 3 & Knuckles, Final Fantasy VI, Pokemon Silver, StarCraft: Brood War, Super Smash Bros. Melee

Contact